Research
Freely orientable microstructures for designing deformable 3D prints
2020 — Thibault Tricard, Vincent Tavernier, Cédric Zanni, Jonàs Martínez, Pierre-Alexandre Hugron, Fabrice Neyret, Sylvain Lefebvre
[Research Report] Université de Lorraine, CNRS, Inria, LORIA; Université Grenoble Alpes, CNRS, Laboratoire Jean Kuntzmann, Inria. 2020
Nature offers a marvel of astonishing and rich deformation behaviors. Yet, most of the objects we fabricate are comparatively rather inexpressive, either rigid or having simple homogeneous behaviors when interacted with... Read more
Making Gabor Noise Fast and Normalized
2019 — Vincent Tavernier, Fabrice Neyret, Romain Vergne, Joëlle Thollot
Eurographics 2019 - 40th Annual Conference of the European Association for Computer Graphics, May 2019, Gênes, Italy. pp.37-40, ⟨10.2312/egs.20191009⟩
Gabor Noise is a powerful procedural texture synthesis technique, but it has two major drawbacks: It is costly due to the high required splat density and not always predictable because properties of instances can differ from those of the process. We bench performance and quality using alternatives for each Gabor Noise ingredient: point distribution, kernel weighting and kernel shape... Read more
Gabor Noise Revisited
2018 — Vincent Tavernier, Fabrice Neyret, Romain Vergne, Joëlle Thollot
j•FIG 2018 - Journées Françaises d'Informatique Graphique, Nov 2018, Poitiers, France. pp.1-4
Gabor noise ingredients — points distribution, weights, kernel — can be changed. We show that minor implementation changes allow for huge 17 − 24× speed-up with same or better quality... Read more
Studying and solving visual artifacts occurring when procedural texturing with paradoxical requirements
2017 — Vincent Tavernier
Graphics [cs.GR]. 2017
Textures are images widely used by computer graphics artists to add visual detail to their work. Textures may come from different sources, such as pictures of real-world surfaces, manually created images using graphics editors, or algorithmic processes... Read more